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PC port · Playable preview · v0.5.1

COLORADO GOES NATIVE: FORZA HORIZON RECOMPILED FOR PC, DECK AND MAC AT UP TO 4K 120FPS

Pinyon Shift 0.5.1: Forza Horizon (Xbox 360) recompiled to run natively on PC, Steam Deck and Mac

Pinyon Shift 0.5.1: Forza Horizon (Xbox 360) recompiled to run natively on PC, Steam Deck and Mac

arcanite24's Pinyon Shift is a static recompilation of the Xbox 360 Forza Horizon: the game's PowerPC code is translated ahead of time into C++ with ShiftGlue (the team's fork of ReXGlue) and compiled on your own machine, with a custom Vulkan renderer instead of an emulated GPU. It targets Windows, Linux, Steam Deck and Apple silicon Macs, with an Android alpha. Highlights: 60 and 120 fps at correct game speed, 1x to 4x internal resolution, FSR 1, ultrawide, in-game settings (F6) and a trainer (F10). v0.5.0 landed Oct 11 and the 0.5.1 hotfix Oct 12. It's labelled a playable preview, so expect some rendering bugs and slowdowns. The repo ships no game files, translations or prebuilt executable.

Xbox 360 → Windows / Linux / Steam Deck / macOS · by arcanite24 · 2026-10-12

You need: Your own Forza Horizon (Xbox 360) disc to dump. No game files or prebuilt game included. Windows, Linux, Steam Deck or Apple silicon Mac; a Vulkan-capable GPU.

How to play

  1. Download the launcher from the Releases page.
  2. Point it at your own Forza Horizon disc image and let it build the game.
  3. Press F6 in-game for resolution, frame rate and graphics options.

▶ v0.5.1 launcherDocs & roadmap

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