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Decompilation · Alpha · v0.4.0

90S TOY-CAR RACER FUN TRACKS REBUILT FROM SCRATCH: NATIVE ON WINDOWS AND ANDROID

Fun Tracks (1997) rebuilt from its decompiled code, native on Windows and Android, v0.4.0 alpha

Fun Tracks (1997) rebuilt from its decompiled code, native on Windows and Android, v0.4.0 alpha

Karlos-fr has rebuilt Fun Tracks, the 1997 top-down racer with toy cars on dirt tracks, cornfields and canyons, from its decompiled C code. The original FUN_WIN.EXE (built with Visual C++ 4.2) was turned back into C routine by routine and checked against the original machine code with the same 1996 compiler, most of it byte for byte; that code was then moved to a modern 64-bit project, with DirectDraw, DirectSound and DirectInput replaced by SDL3 and a new GPU renderer for the 3D picture. A test harness plays scripted races with a fixed clock and records every frame to check it against the original. Windows 64-bit and Android ARM64 builds are out; v0.4.0 alpha landed on Oct 29, after three alphas in three days. F11 switches between the new 3D renderer and the original one.

Windows 95 → Windows / Android · by Karlos-fr · 2026-10-29

You need: Your own Fun Tracks game files. Windows 10/11 64-bit with a DirectX 12 GPU, or Android 10+ on 64-bit ARM with a gamepad (tested on the AYN Odin 2 Portal). No game files are included.

How to play

  1. Download FunTracks-0.4.0-alpha-windows-x64.zip (or the Android APK) from Releases.
  2. On Windows, extract FunTracks.exe and fun_tracks_recomp.ini into your own Fun Tracks game folder.
  3. Run FunTracks.exe; Alt+Enter toggles fullscreen and F11 the renderer.

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