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PC port · Playable builds · v0.56

NO EMULATOR, ALL COLOSSUS: BLUEPOINT'S PS4 SHADOW OF THE COLOSSUS GOES NATIVE ON PC

Shadow of the Colossus (PS4 remake) gets a native Windows port, v0.56 out now

Shadow of the Colossus (PS4 remake) gets a native Windows port, v0.56 out now
Image: Wander squares up to a colossus in the native port, clip by shinoum (YouTube)

AjncSystem's ShadowOfTheColossus-PC runs the PS4 remake's own x86-64 code (Bluepoint, 2018; CUSA08809, EU v1.01) directly on a Windows 10/11 CPU and translates the PS4 GPU to Vulkan. It's a loader that supplies the system functions the game needs, not a full emulator, in the style of the bloodborne_pc project. v0.56 (Oct 14) adds rippling open-world water and long-distance lake reflections. v0.0.13 (Oct 13) fixed a menu crash and was tested for about 40 minutes across the map. It's a different project from LightVelox's AI-built PS2 recomp of the original game, which hit GitHub on Oct 2. The repo opened Oct 12 and has already put out several releases. Known issues include a slow first load while shaders recompile, and odd character tints on some AMD cards.

PlayStation 4 → Windows 10/11 · by AjncSystem · 2026-10-14

You need: Your own PS4 game dump (CUSA08809, EU 1.01). For sound, two modules dumped from your own console. No game or Sony files included. Windows 10/11 with a Vulkan GPU.

How to play

  1. Open the Releases page and download the latest build.
  2. Point it at your own dump of the game, following the README.
  3. Expect a slow first launch while shaders compile.

▶ v0.56 releaseSource & README

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