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SMASH GOES NATIVE: SUPER SMASH BROS. ULTIMATE STATIC RECOMP LANDS ON GITHUB

Super Smash Bros. Ultimate static recomp to native Windows

Super Smash Bros. Ultimate static recomp to native Windows

Denkishi's ssbu-recomp translates Super Smash Bros. Ultimate (v13.0.4) from Switch AArch64 code to C ahead of time and compiles it as a native Windows x64 program. It has its own runtime and a Vulkan renderer with an OpenGL fallback, and no CPU interpreter or JIT. It also comes with tools that turn fighter scripts back into editable C++. The README says boot, menus and a full 1v1 match against a CPU work. Classic Mode, Training and Home-Run Contest start, and World of Light only reaches its intro. Online is not available. It's early, with no releases yet.

Nintendo Switch → Windows x64 · by Denkishi · 2026-10-12

You need: Your own legally obtained dump of the game at v13.0.4. The repo has no game code, assets, keys or firmware. You'll need Windows build tools.

How to play

  1. Read the README and its status table on GitHub.
  2. Build the runtime and point it at your own 13.0.4 dump.
  3. Expect gaps: many modes are untested and there's no online.

▶ Get the source

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