YHARNAM ON A MACBOOK: BLOODBORNE NATIVE PORT LANDS ON APPLE SILICON AT 60FPS
Bloodborne on Apple Silicon Macs: a macOS port of the native PC port

Wooloomooloo2's bloodborne_mac_port takes the native Bloodborne PC port to Apple Silicon. The PS4 executable (v1.09) runs as an x86-64 process under Rosetta 2, a lightweight HLE runtime in C replaces the PS4 system libraries, and a shadPS4-derived video core turns GPU commands into Vulkan on MoltenVK, with rendering in a separate native arm64 process. The developer reports it boots, creates characters, loads saves and holds a locked 60 FPS on an M4 Max. It is a work in progress; mac-v0.3.3 is the latest release (Oct 15). It builds on deadinside28's bbport, the runtime behind the Windows and Linux Bloodborne ports.
You need: Your own decrypted dump of Bloodborne (CUSA03173, v1.09). An Apple Silicon Mac with Rosetta 2. No game code or assets are included.
How to play Bloodborne on PC
- Download the app from the GitHub releases page.
- Point it at your own Bloodborne 1.09 dump.
- Launch; report issues on the repo.
▶ Mac releasesbbport (PC original)
More PS4 games you can play on PC
- Dragon's Crown Pro gets a native PS4-to-PC port
- Uncharted: The Nathan Drake Collection runs natively on Windows
- MediEvil (PS4, 2019) native PC port on the God of War III runtime
- Bloodborne native on PC: bbport 0.6-pre1 and Windows v1.7.6 drop
- inFAMOUS Second Son native PC port: playable builds are out
- The Last Guardian native PC port: Trico runs on Windows and Linux with no CPU emulator
See every console game you can play natively on PC →
Open the live wire: every AI mashup, decomp and PC port
💬 Join the gamerbrowser.com Discord Follow @GamerBrowserx on X