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PC port · WIP, playable · mac-v0.3.3

YHARNAM ON A MACBOOK: BLOODBORNE NATIVE PORT LANDS ON APPLE SILICON AT 60FPS

Bloodborne on Apple Silicon Macs: a macOS port of the native PC port

Bloodborne on Apple Silicon Macs: a macOS port of the native PC port

Wooloomooloo2's bloodborne_mac_port takes the native Bloodborne PC port to Apple Silicon. The PS4 executable (v1.09) runs as an x86-64 process under Rosetta 2, a lightweight HLE runtime in C replaces the PS4 system libraries, and a shadPS4-derived video core turns GPU commands into Vulkan on MoltenVK, with rendering in a separate native arm64 process. The developer reports it boots, creates characters, loads saves and holds a locked 60 FPS on an M4 Max. It is a work in progress; mac-v0.3.3 is the latest release (Oct 15). It builds on deadinside28's bbport, the runtime behind the Windows and Linux Bloodborne ports.

Bloodborne (PS4) → macOS (Apple Silicon) · by Wooloomooloo2 · 2026-10-15

You need: Your own decrypted dump of Bloodborne (CUSA03173, v1.09). An Apple Silicon Mac with Rosetta 2. No game code or assets are included.

How to play Bloodborne on PC

  1. Download the app from the GitHub releases page.
  2. Point it at your own Bloodborne 1.09 dump.
  3. Launch; report issues on the repo.

▶ Mac releasesbbport (PC original)

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