THEDAS GOES NATIVE: DRAGON AGE ORIGINS 360 RECOMPILED WITH 4K, HDR, FSR 4 AND DLSS
Dragon Age: Origins Recompiled turns the Xbox 360 version into a native Windows game

Dragon Age: Origins Recompiled is a static recompilation of the Xbox 360 version into a native x86-64 Windows program, with a Direct3D 12 renderer based on Xenia's. Its feature list is long: rendering at 4K and above, FSR 4, FSR 3.1, XeSS or experimental DLSS 4.5 upscaling, FSR 3.1 frame generation, HDR output, 60 fps (the original is locked to 30) or higher, Anti-Lag 2 or Reflex, field-of-view settings, DualSense support, a mod and patch launcher and a photo mode. The repo went up on 10 October. Dev build v0.10.0-dev.2 arrived on 15 October, after the v0.9.0 pre-release.
You need: Your own Xbox 360 disc image of Dragon Age: Origins. No game data is included. The optional neural-rendering mode needs weights from a separate third-party download, which aren't included.
How to play Dragon Age: Origins on PC
- Download the latest release (v0.9.0 pre-release or the newer dev build).
- Run the launcher and point it at your own disc image.
- Set resolution, upscaler and frame rate in the launcher, then play.
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