FORZA MOTORSPORT 2 GETS A SECOND NATIVE PC PORT, BUILT TO KILL SHADER STUTTER
Forza Motorsport 2 ReGPU: a second native PC port with a D3D12 renderer and no shader stutter

zer0ducksgiven's Forza Motorsport 2 ReGPU is a native Windows port of the Xbox 360 racer. All 51,034 functions of the game's PowerPC code are statically recompiled to x64 C++ with XenonRecomp, and a native Direct3D 12 renderer replaces GPU emulation. On first start it finds about 4,800 shaders in the game files and compiles them all once behind a loading screen, so new cars and tracks don't hitch mid-race. An installer builds the game from your own disc and title update. v0.5.2 landed on 22 October. It's a rival to 0herculabs' hl360-Forza2 recomp already on the wire.
You need: Your own European Forza Motorsport 2 disc image (.iso) and its title update file. No game data is included. Windows with a Direct3D 12 GPU and the .NET 10 Desktop Runtime (the installer can fetch it).
How to play Forza Motorsport 2 on PC
- Download the setup .exe from the Releases page and run it.
- Choose your own European disc image and title update; optionally your DLC folder.
- Let the first start compile shaders once, then race.
▶ v0.5.2 releaseRival port: hl360-Forza2
Get your copy
This port needs your own copy of the game. We may earn a small commission if you buy through these links. It never changes what we cover.More Xbox 360 games you can play on PC
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