MDK GETS A NATIVE PORT FOR PC, MAC, LINUX AND ANDROID, WITH 3D AND PHONE VR
Shiny's 1997 shooter MDK gets a native C# and SDL3 port with stereo 3D and phone VR

nautilusbits' mdk-sdl is a port of Shiny Entertainment's 1997 sniper-shooter MDK to C# on SDL3, built from reverse engineering of the original game's data files and executable (MDKD3D.EXE). It follows the creator's earlier Godot port, mdk-godot, but renders and collides like the original, with Kurt moving through each arena's BSP trees using the original's box sweeps. The creator marks it 1.0 at about 99% complete. It adds optional stereo 3D in several formats, a Cardboard-style phone VR viewer with head tracking, and gamepad support for Xbox, PlayStation and Switch pads. Release 1.2.4 (28 Oct) ships builds for Windows, macOS on Apple Silicon, Linux and Android. No MDK data is included: it reads the levels, textures and sound from your own installed copy.
You need: Your own installed copy of MDK for PC (sold on GOG). Builds for Windows x64, macOS Apple Silicon, Linux x64/ARM64 and Android.
How to play MDK on PC
- Install your own copy of MDK.
- Download the build for your system from the releases page and extract it.
- Start it; it reads the game data from your own install (the README says where it looks).
Get your copy
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