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PC port · Source · build it yourself

VAGRANT STORY GOES NATIVE ON PC, WITH RAY-TRACED SHADOWS AND A LIVE EDITOR

Vagrant Story gets a native PC port with ray-traced lighting

Vagrant Story gets a native PC port with ray-traced lighting

rood-boi is an unofficial native PC port of Vagrant Story for Linux, with Windows builds made from Linux or WSL. It runs the decompiled C from the rood-reverse decompilation compiled for x86-64, with no emulator or MIPS interpreter, and a host layer standing in for the PlayStation's GPU, sound, CD drive, memory cards and pad. On top sits a new renderer: native meshes on Vulkan or OpenGL, hardware ray-traced shadows, path-traced or probe-based global illumination and volumetric haze, while keeping the PS1 look. A live, Unreal-style editor lets you fly a free camera and place lights while the game runs. It's source only, and work is ongoing.

PS1 → Linux / Windows · by noprompt · 2026-10-11

You need: Your own Vagrant Story disc image. No game data is included. Building needs Linux (Ubuntu 24.04 packages listed in the README), and ray tracing needs a capable Vulkan GPU.

How to play Vagrant Story on PC

  1. Clone the repo and install the packages from the README.
  2. Extract the game data from your own disc image as described.
  3. Build and run; open the editor to move the camera and lights.

▶ View sourcerood-reverse decompilation

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