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PC port · v0.6.0-alpha · bring your own disc

DRAGON BALL Z: BURST LIMIT GOES NATIVE ON PC, NO EMULATOR NEEDED

Dragon Ball Z: Burst Limit Recompiled reaches v0.6.0-alpha on PC

Dragon Ball Z: Burst Limit Recompiled reaches v0.6.0-alpha on PC

iExplosiveRage's Dragon Ball Z: Burst Limit Recompiled is a static recompilation of the 2008 Xbox 360 fighter to native Windows x64, built on the ReXGlue SDK. The game's PowerPC code is translated ahead of time into C++, with a Direct3D 12 renderer. On first start it installs from your own US disc image (about 3.3 GB) and opens a start screen in the game's own style with Play, Mods, Settings and an in-game updater, plus a count of who's online. v0.6.0-alpha landed on 15 October. Only the US (NTSC-U) version works. It joins the Budokai HD Collection recomp on the wire.

Xbox 360 → Windows · by iExplosiveRage · 2026-10-15

You need: Your own US (NTSC-U) Xbox 360 copy of Dragon Ball Z: Burst Limit as an .iso. PAL and Japanese versions are not supported. No game data is included. Alpha software.

How to play Dragon Ball Z: Burst Limit on PC

  1. Download the latest release from GitHub and unpack it.
  2. Run burstlimit.exe and pick your own US Burst Limit .iso.
  3. Press Play on the start screen.

▶ Get v0.6.0-alphaReXGlue SDK

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