DRAGON BALL Z: BURST LIMIT GOES NATIVE ON PC, NO EMULATOR NEEDED
Dragon Ball Z: Burst Limit Recompiled reaches v0.6.0-alpha on PC

iExplosiveRage's Dragon Ball Z: Burst Limit Recompiled is a static recompilation of the 2008 Xbox 360 fighter to native Windows x64, built on the ReXGlue SDK. The game's PowerPC code is translated ahead of time into C++, with a Direct3D 12 renderer. On first start it installs from your own US disc image (about 3.3 GB) and opens a start screen in the game's own style with Play, Mods, Settings and an in-game updater, plus a count of who's online. v0.6.0-alpha landed on 15 October. Only the US (NTSC-U) version works. It joins the Budokai HD Collection recomp on the wire.
You need: Your own US (NTSC-U) Xbox 360 copy of Dragon Ball Z: Burst Limit as an .iso. PAL and Japanese versions are not supported. No game data is included. Alpha software.
How to play Dragon Ball Z: Burst Limit on PC
- Download the latest release from GitHub and unpack it.
- Run burstlimit.exe and pick your own US Burst Limit .iso.
- Press Play on the start screen.
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