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PC port · v0.2.2

METAL GEAR RISING: REVENGEANCE RUNS NATIVELY ON A MODDED NINTENDO SWITCH

Metal Gear Rising: Revengeance runs natively on a modded Nintendo Switch via static recompilation

Metal Gear Rising: Revengeance runs natively on a modded Nintendo Switch via static recompilation

tuancapoo's mgr-nx-deko is an experimental native Nintendo Switch homebrew port of the Xbox 360 version of Metal Gear Rising: Revengeance, not an emulator. The game's PowerPC code is statically recompiled to C++ with ReXGlue, and its graphics are drawn by the Renut renderer on the Switch's own deko3d API, the same route the sa2-nx Sonic Adventure 2 port took. The README reports boot, menus and gameplay working, with 40 to 52 fps in gameplay on an overclocked handheld. v0.2.2 landed on 23 October, a day after the first release. The repo holds no game files or game code.

Xbox 360 → Nintendo Switch (homebrew) · by tuancapoo · 2026-10-23

You need: A Switch running Atmosphère custom firmware, launched by title takeover (hold R while starting a game), plus your own Xbox 360 copy of Metal Gear Rising: Revengeance (USA/Europe). No game files are included.

How to play Metal Gear Rising: Revengeance on PC

  1. Download mgr.nro from the Releases page and copy it to your Switch SD card.
  2. Put the game files from your own Xbox 360 copy in the folder the README names.
  3. Open the homebrew menu by title takeover, start mgr.nro and wait for first-run shader compilation.

▶ v0.2.2 releaseRenut renderer

Get your copy

🛒 Metal Gear Rising: Revengeance (Xbox 360) · Amazon 🎮 Play it on a handheld PC · Amazon

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