METAL GEAR RISING: REVENGEANCE RUNS NATIVELY ON A MODDED NINTENDO SWITCH
Metal Gear Rising: Revengeance runs natively on a modded Nintendo Switch via static recompilation

tuancapoo's mgr-nx-deko is an experimental native Nintendo Switch homebrew port of the Xbox 360 version of Metal Gear Rising: Revengeance, not an emulator. The game's PowerPC code is statically recompiled to C++ with ReXGlue, and its graphics are drawn by the Renut renderer on the Switch's own deko3d API, the same route the sa2-nx Sonic Adventure 2 port took. The README reports boot, menus and gameplay working, with 40 to 52 fps in gameplay on an overclocked handheld. v0.2.2 landed on 23 October, a day after the first release. The repo holds no game files or game code.
You need: A Switch running Atmosphère custom firmware, launched by title takeover (hold R while starting a game), plus your own Xbox 360 copy of Metal Gear Rising: Revengeance (USA/Europe). No game files are included.
How to play Metal Gear Rising: Revengeance on PC
- Download mgr.nro from the Releases page and copy it to your Switch SD card.
- Put the game files from your own Xbox 360 copy in the folder the README names.
- Open the homebrew menu by title takeover, start mgr.nro and wait for first-run shader compilation.
▶ v0.2.2 releaseRenut renderer
Get your copy
🛒 Metal Gear Rising: Revengeance (Xbox 360) · Amazon 🎮 Play it on a handheld PC · Amazon
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