NEED FOR SPEED CARBON FROM THE XBOX 360 NOW RUNS NATIVE ON ANDROID PHONES
Need for Speed Carbon (Xbox 360) recompiled to run natively on Android at about 60fps

codepdbh's experimental ReXGlue recompilation translates the Xbox 360 version of Need for Speed Carbon to C++ and builds it for Android ARM64 (Vulkan) and Windows x64. On Android it renders cars, scenery, videos and menus with the native renderer from the same creator's NFSMW Android Evolved, at about 60fps on a Galaxy S25 Ultra. Full races, saves and other phones still need testing. v0.3.3 (Oct 12) fixed a cutscene crash. Same creator as the NFS Most Wanted and Underground recomps on the wire.
You need: Your own extracted Xbox 360 copy of NFS Carbon (default.xex plus NFS and Movies folders). A PC copy does not work. No game data included.
How to play Need for Speed Carbon on PC
- Download v0.3.3 from GitHub Releases.
- Copy in your own extracted Xbox 360 Carbon files.
- Expect hitches: this is an early build.
More Xbox 360 games you can play on PC
- Banjo-Kazooie: Nuts & Bolts PC recomp gets a native renderer
- Forza Horizon 1: ReImagined v0.1.9: the Xbox 360 Forza Horizon recompiled natively for PC, with shared online free roam
- Free Riders Recompiled v0.9.0: Sonic Free Riders on PC and Android, with Kinect and webcam controls
- Midnight Club: Los Angeles recompiled for Windows, Linux and jailbroken PS5
- Hard Corps: Uprising v0.5.3: the Xbox 360 Contra spin-off recompiled natively for PC
- Crackdown Recomp: Xbox 360's agency sandbox goes native on Windows
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