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PC port · Early · v0.3.0

PIRATES OF THE CARIBBEAN: AT WORLD'S END (XBOX 360) NOW RUNS NATIVELY ON PC AT 60 FPS

PiratesAtWorldsEndRecomp: Eurocom's Xbox 360 Pirates of the Caribbean: At World's End runs natively on Windows, v0.3.0

PiratesAtWorldsEndRecomp: Eurocom's Xbox 360 Pirates of the Caribbean: At World's End runs natively on Windows, v0.3.0

ElGuslml's PiratesAtWorldsEndRecomp recompiles the 2007 Xbox 360 movie tie-in by Eurocom to run directly on Windows, with no emulator: 60 fps, widescreen, DLAA, achievements and a launcher that installs the game from an ISO of your own disc and keeps itself up to date. v0.3.0 shipped on 27 October, four days after v0.2.0, with an installer and a portable zip. It is an early release: the creator says the first levels play through in hour-long sessions without problems, but later levels are untested. The default NativeXRenderer has only been tested on NVIDIA cards; on AMD or Intel, switch to the Xenos renderer in the launcher. No game files are included.

Xbox 360 → Windows · by ElGuslml · 2026-10-27

You need: Your own USA Xbox 360 disc of Pirates of the Caribbean: At World's End, as an ISO you make yourself. Windows 10/11 64-bit and a Vulkan-capable GPU (tested on NVIDIA; AMD/Intel should pick the Xenos renderer). No game files are included.

How to play Pirates of the Caribbean: At World's End on PC

  1. Download the v0.3.0 installer or zip from the creator's GitHub releases.
  2. Open the launcher and point it at the ISO of your own disc; it installs the game once.
  3. Pick your settings and press PLAY.

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▶ v0.3.0 (GitHub releases)

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