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METAL GEAR RISING: REVENGEANCE GOES NATIVE ON ANDROID PHONES

Zandatsu: Metal Gear Rising: Revengeance runs natively on Android via static recompilation

Zandatsu: Metal Gear Rising: Revengeance runs natively on Android via static recompilation
Image: Raiden squares up on Android, Zandatsu screenshot (GitHub)

dfdx047's Zandatsu v1.0 is a native Android (ARM64) port of the Xbox 360 version of Metal Gear Rising: Revengeance, released on 24 October. It is not a whole-console emulator: the game's executable is statically recompiled with the ReXGlue SDK so its code runs natively on the phone. It ships two renderers: a native one, the Renut renderer borrowed from tuancapoo's mgr-nx-deko Switch port (covered here last week), which translates the game's Direct3D to Vulkan and needs an Adreno GPU with the Turnip driver; and an emulated Xenia GPU path that runs on more phones, Mali included, but slower. The repo and APK hold no game files.

Xbox 360 → Android · by dfdx047 · 2026-10-24

You need: An ARM64 Android phone (Adreno with the Turnip driver for the fast native renderer; the emulated renderer also runs on Mali), plus your own Xbox 360 copy of Metal Gear Rising: Revengeance (USA/Europe ISO). No game files are included.

How to play Metal Gear Rising: Revengeance on PC

  1. Download Zandatsu-v1.0.apk from the Releases page and install it.
  2. Point the app at the ISO from your own Xbox 360 copy of the game.
  3. Pick the native Renut renderer if your phone has an Adreno GPU, otherwise the emulated one, and play.

▶ Zandatsu v1.0 releasemgr-nx-deko (Switch port, source of the Renut renderer)

Get your copy

🛒 Metal Gear Rising: Revengeance (Xbox 360) · Amazon 🎮 Play it on a handheld PC · Amazon

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