ALICE: MADNESS RETURNS GOES NATIVE ON NINTENDO SWITCH, WHOLE GAME PLAYABLE IN BETA
alice-nx: Alice: Madness Returns recompiled from Xbox 360 to run natively on Nintendo Switch

adumah has released an unofficial port of the Xbox 360 game Alice: Madness Returns to the Nintendo Switch, made by static recompilation with ReXGlue. The game's PowerPC code and shaders are converted ahead of time, and what runs on the console is native ARM code drawing through the Switch's own graphics API, with no emulator or translator while you play. The README says the entire game is playable on a real Switch, but it's a beta: some textures and effects draw wrong. With the maximum overclock it averages about 29.5 fps, with dips to about 21 in the busiest scenes, and at stock clocks it's much slower in gameplay. There's no ready-made download: the repo holds no game files, code, shaders or finished program, and you build the port on your own computer from your own disc. Beta 1 and Beta 2 both landed on 5 November. It builds on sa2-nx and the creator's own mhnwis-nx.
You need: Your own Xbox 360 disc of Alice: Madness Returns, dumped by you, a computer to build the port on, and a Switch that runs homebrew. Modding a console can void your warranty and risks the console and your account: only do it on hardware you're willing to lose. No game files are included.
How to play Alice: Madness Returns on PC
- Read the README's disclaimer and build steps on GitHub.
- Dump your own Xbox 360 disc and build the port from it on your computer.
- Copy it to your Switch, and use the performance settings for the best frame rate.
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