THE FIRST KILLZONE GOES NATIVE ON PC: KILLZONE HD RECOMPILED FROM PS3
Project Vekta: the first Killzone (PS3 HD) gets a native PC port you build from your own files

gustavomorinaga's Project Vekta is an unofficial PC port of Killzone HD, the PS3 remaster of the first Killzone, made by static recompilation and drawn with Vulkan. Each player translates and builds the game's code on their own machine from their own files: the whole EBOOT (about 23,400 PPU functions) plus the SPU programs. Per the README, Level 1 has been played start to finish, all 11 levels load and reach gameplay, and it runs at a steady 60 fps by default (game logic at 60 Hz instead of 30), with an optional 144 Hz mode. v0.1.0 (Oct 31) is a source release for Linux x64, with a cross-built Windows target; the README documents how AI was used. It joins Project Pyrrhus (Killzone 2) and Project Helghast (Killzone 3) on our list.
You need: Your own Killzone HD (PS3, NPUA80856) files, as docs/GETTING-FILES.md explains, and a Linux x64 PC with Vulkan (Windows cross-build). You build it yourself; no game files are included.
How to play Killzone Trilogy on PC
- Download the v0.1.0 source release from the creator's GitHub and check SHA256SUMS.
- Prepare your own Killzone HD files as docs/GETTING-FILES.md describes.
- Build with docs/BUILDING.md, then check docs/KNOWN_ISSUES.md before playing.
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▶ v0.1.0 source (GitHub releases)Related: Project Pyrrhus (Killzone 2)
Get your copy
🛒 Killzone Trilogy (PS3) · Amazon 🎮 Play it on a handheld PC · Amazon
This port needs your own copy of the game. We may earn a small commission if you buy through these links. It never changes what we cover.More PS3 games you can play on PC
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- Project Helghast: Killzone 3 gets an early native PC port by static recompilation
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