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PC port · v1.0 · bring your own disc

PIKMIN GOES NATIVE ON PLAYSTATION 3: THE GAMECUBE CLASSIC GETS A HOMEBREW PORT

Pikmin (GameCube) gets a native PS3 port 1.0 built on the decompilation

Pikmin (GameCube) gets a native PS3 port 1.0 built on the decompilation

MattyKen619 has ported Pikmin to the PlayStation 3 as native homebrew, built on projectPiki's decompilation of the 2001 GameCube game. The game code is almost untouched: the graphics are redrawn on the PS3's RSX, the sound processor runs on an SPU, and the disc, memory card and controller are rebuilt on PS3 hardware. It runs at a steady 30 frames a second like the original, with full sound, and the creator says the whole game has been played through on a real console (tested on Evilnat 4.93 with Cobra). The game reads its files straight out of your own disc image, and nothing from the disc is in the repo or package.

Pikmin (GameCube) → PlayStation 3 (homebrew) · by MattyKen619 · 2026-11-02

You need: A PS3 with custom firmware and your own Pikmin North America (GPIE01) disc image as .iso, .gcm or .ciso, revision 1. European and Japanese discs don't work. No game files included.

How to play Pikmin on PC

  1. Install pikmin-ps3-1.0.pkg from the PS3's Package Manager.
  2. Copy your own disc image to /dev_hdd0/game/PIKM00001/USRDIR/.
  3. Launch Pikmin from the XMB.

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🛒 Pikmin (GameCube) · Amazon 🎮 Play it on a handheld PC · Amazon

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