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Decompilation · About 75% matched · no PC port yet

SHADOW OF THE COLOSSUS DECOMPILATION PASSES 75% ON THE ROAD TO A NATIVE PC PORT

sotc-decomp: a matching decompilation of Shadow of the Colossus reaches about 75% of its game code

sotc-decomp: a matching decompilation of Shadow of the Colossus reaches about 75% of its game code
Image: Wander riding Agro through the temple, clip by xTimelessGaming (YouTube)

TheRealestNwah's sotc-decomp is rebuilding the PS2 Shadow of the Colossus as C source that compiles back to a byte-identical copy of the original game files. The aim is a native PC port once every function matches. The project's tracker shows 5,912 of the 7,851 functions in the three game modules done, about 75%, and all four files already rebuild byte for byte from assembly. It uses Sony's original ee-gcc 2.96 compiler. The native port itself hasn't started, so there's nothing to play here yet. It takes a different route from the two ways to play already on the wire: AjncSystem's port of the PS4 version, and Celosia, which recompiles the PS2 game for Mac and PS Vita. The repo opened on 13 October and was pushed again today. It holds no game files.

Shadow of the Colossus (PS2, NTSC-U, SCUS-97472) → C source (matching decompilation) · by TheRealestNwah · 2026-11-05

You need: Your own Shadow of the Colossus PS2 disc (NTSC-U, SCUS-97472) to build it, plus the toolchain the README lists. It rebuilds the PS2 game: there is no PC version yet. No game files are included.

How to play Shadow of the Colossus on PC

  1. Read the status table and build guide in the README.
  2. Add the files from your own NTSC-U disc and check them with the repo's tools.
  3. Build it, or help match the remaining functions.

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▶ Source & READMECelosia, the PS2 recomp

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