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SSX 3 GOES NATIVE: EA'S PS2 SNOWBOARDING CLASSIC RECOMPILED TO RUST

SSX 3 (PS2) statically recompiled to native Rust, playable from source

SSX 3 (PS2) statically recompiled to native Rust, playable from source

andersfischernielsen's ssx3-decomp is a native Rust static recompilation of SSX 3 (USA, SLUS_207.72) for PlayStation 2. Every instruction of the game's Emotion Engine code, VU microcode and IOP drivers is translated to Rust ahead of time and runs on a native PS2 platform layer, with a wgpu renderer that draws from the game's own draw lists. As of the Oct 17 status, it boots, plays movies, menus, races, music and sound, saves to a memory card file, and supports any resolution, widescreen and ultrawide, with frame interpolation on high-refresh screens. There's no prebuilt release yet: you build it from source.

PlayStation 2 → PC · by andersfischernielsen · 2026-10-15

You need: Your own copy of SSX 3 (USA, PS2), dumped from your own disc, and a Rust toolchain to build. No game files are included.

How to play SSX 3 on PC

  1. Clone the repo and follow the README's build steps with Rust.
  2. Point it at your own SSX 3 (USA) disc dump.
  3. Pick your resolution and aspect ratio, then ride.

▶ Source & build guide

Get your copy

🛒 SSX 3 (PS2) · Amazon

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