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PC port · v0.30 · bring your own disc

TONY HAWK'S PRO SKATER GOES NATIVE ON PS VITA, BUILT FROM THE PS1 DECOMPILATION

Tony Hawk's Pro Skater (PS1) runs natively on PS Vita from the decompilation

Tony Hawk's Pro Skater (PS1) runs natively on PS Vita from the decompilation

DarthSully's Tony Hawk Slop Skater runs the PS1 version of Tony Hawk's Pro Skater natively on the PlayStation Vita, with no emulator. It's built from the community decompilation of the game, recompiled for the Vita's ARM CPU with a native OpenGL ES renderer through vitaGL. All of the game is in: career, single session, free skate and 2 player. Graphics options cover render resolution, widescreen and 60 or locked 30 fps, and the creator says 864x488 or 832x472 hold 60 fps best. Loading is fast because files are read straight from the memory card. v0.30 landed on 3 November, and the repo ships no retail code, assets or disc images.

Tony Hawk's Pro Skater (PS1) → PS Vita · PS TV · by DarthSully · 2026-11-03

You need: A Vita or PS TV with HENkaku/h-encore/Ensō and VitaShell, libshacccg.suprx extracted from your own console, and your own Tony Hawk's Pro Skater (USA, SLUS-00860) disc image as a raw .bin. No game files included.

How to play Tony Hawk's Pro Skater on PC

  1. Install thps.vpk from the v0.30 release with VitaShell.
  2. Copy your own disc image to ux0:data/THPS/thps1.bin.
  3. Launch it from the LiveArea.

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▶ Get v0.30Source & README

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