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Decompilation · In progress · 78.58% of functions

XENOBLADE CHRONICLES 2 DECOMPILATION PASSES 78% OF THE SWITCH GAME'S FUNCTIONS

Xenoblade Chronicles 2 matching decompilation reaches 78.6% of functions

Xenoblade Chronicles 2 matching decompilation reaches 78.6% of functions
Image: the Mega Eruption boss, clip by Polygon (YouTube)

KevinBonnoron's matching decompilation of Xenoblade Chronicles 2 now counts 38,301 of 48,739 functions (78.58%), or 45.90% of the code by bytes. It targets version 1.0.0 of the Switch game, because that build still ships a symbol table that keeps about 51,000 original C++ function names; later updates are stripped. The aim is C++ that compiles to exactly the same machine code as the game, function by function. It is a source project, not a port, so it doesn't run the game on PC. The repo says it carries no game executables, extracted assets, console keys or proprietary SDK files.

Xenoblade Chronicles 2 (Switch, v1.0.0) → Source code · by KevinBonnoron · 2026-11-07

You need: Nothing to play yet. Working on it requires your own copy of the game at version 1.0.0.

How to play Xenoblade Chronicles 2 on PC

  1. Read the README for the exact target and tools.
  2. Supply the executable from your own copy.
  3. Follow progress in the repo.

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