SHADOW OF THE COLOSSUS GOES NATIVE ON MAC AND PS VITA, RECOMPILED FROM PS2
Celosia: Shadow of the Colossus PS2 recompiled into a native Mac and PS Vita port

HenryKun55's Celosia is a native port of Shadow of the Colossus (PS2, USA, SCUS-97472) to Apple Silicon Macs and the PS Vita, built by statically recompiling the game's MIPS code to C++ with PS2Recomp. A native renderer (Metal on Mac, OpenGL ES on Vita) reads the game's model data directly, and DMA, IOP and SPU2 are reimplemented as host code. Per the README, boot, menus, audio, memory cards and gameplay (New Game, riding Agro) work, the Mac runs at 60 fps at 1536x1344 on an M4 Pro, and the Vita build runs at 18-25 fps in the intro in Vita3K. There are no prebuilt releases yet: you build it yourself. It's separate from the PS4-version PC port already on our list.
You need: Your own Shadow of the Colossus PS2 disc (USA, SCUS-97472) and an Apple Silicon Mac, or a PS Vita. No game data is included; there are no prebuilt releases yet.
How to play Shadow of the Colossus on PC
- Read the README and docs/STATUS.md on the creator's GitHub.
- Build the port from source with your own SCUS-97472 disc image, as the README explains.
- Run it on your Mac (Metal) or install the Vita build.
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▶ Source & build guide (GitHub)Related: SotC PS4 PC port
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🛒 Shadow of the Colossus (PS2) · Amazon 🎮 Play it on a handheld PC · Amazon
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