XENOGEARS GOES NATIVE: WELTALL 1.0 REBUILDS THE PS1 RPG IN UNREAL ENGINE 5 ON PC AND ANDROID
Weltall 1.0: Xenogears rebuilt natively in Unreal Engine 5 for Windows, Linux and Android

Weltall, by Roman215, hit v1.0.0 on Nov 3. It is a native port of Xenogears (PlayStation, 1998) rebuilt in Unreal Engine 5, for Windows, Linux and Android. The README says both discs are playable, including field exploration, character and Gear battles, the world map, the Battling arena and movies, and that the developer has finished a full playthrough including the ending. Additions, all switchable, include widescreen up to 32:9 with scenery past the old 4:3 edge, smooth motion at 120 Hz and above, a free camera, 3D Gears on the field, 2x and 4x battle speed, fewer or no random battles, save anywhere from the menu, a clear save with New Game+, and fixes for bugs in the original. Modding is built in: export textures, music and text, and load replacements. No game data is included: you supply your own USA or undub disc images.
You need: Your own USA Xenogears discs or a supported English undub (BIN/CUE or CHD keeps movie audio). 64-bit Windows 10 or 11 with a DirectX 12 graphics card, Linux, or Android. Japanese retail discs aren't playable. No game data included.
How to play Xenogears on PC
- Download the Weltall build for your system from Releases and unzip it.
- Put your own disc images in the Games folder.
- Run Weltall.exe on Windows or Weltall.sh on Linux.
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▶ Get Weltall v1.0.0Source & README
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🛒 Xenogears (PS1) · Amazon 🎮 Play it on a handheld PC · Amazon
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