CARTOON NETWORK RACING (PS2) GETS A NATIVE PC PORT WITH 4K AND 165 FPS
Cartoon Network Racing Recompiled: the 2006 PS2 kart racer as a native Windows port with 4K and up to 165 fps

TekRantGaming has released a native Windows port of Eutechnyx's 2006 PlayStation 2 kart racer Cartoon Network Racing, made by static recompilation with PS2Recomp on top of a KillzoneRecomp fork, using PCSX2 code for graphics, sound and the vector units. Version 1.0.0 offers up to 4K render scale, 16:9 or 4:3, up to 165 fps on the US version (120 on the European one), Direct3D 11, 12 or Vulkan, FXAA and SMAA, replacement textures, controller and keyboard remapping, and a launcher that checks your disc, backs up saves and updates itself. Known issues include a rare freeze on a loading screen and slightly misaligned track markers in 16:9. The README says the port was made almost entirely with Claude Code. The source holds no game files; the release programs contain the game's code translated for PC, and everything else comes from your disc.
You need: A disc image from your own PS2 copy of Cartoon Network Racing (USA SLUS_214.38 v1.01 or Europe SLES_543.06), and Windows 10/11 64-bit. Windows may warn about an unknown publisher.
How to play Cartoon Network Racing on PC
- Download the Windows x64 zip from the latest release and unzip it anywhere.
- Run cnr_launcher.exe, choose your region and point it at your own disc image so it can verify and set up the game.
- Press Play; hold Back and Start (or Esc) to return to the launcher.
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Get your copy
🛒 Cartoon Network Racing (PS2) · Amazon 🎮 Play it on a handheld PC · Amazon
This port needs your own copy of the game. We may earn a small commission if you buy through these links. It never changes what we cover.More PS2 games you can play on PC
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