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PC port · v1.0.0 release

CARTOON NETWORK RACING (PS2) GETS A NATIVE PC PORT WITH 4K AND 165 FPS

Cartoon Network Racing Recompiled: the 2006 PS2 kart racer as a native Windows port with 4K and up to 165 fps

Cartoon Network Racing Recompiled: the 2006 PS2 kart racer as a native Windows port with 4K and up to 165 fps

TekRantGaming has released a native Windows port of Eutechnyx's 2006 PlayStation 2 kart racer Cartoon Network Racing, made by static recompilation with PS2Recomp on top of a KillzoneRecomp fork, using PCSX2 code for graphics, sound and the vector units. Version 1.0.0 offers up to 4K render scale, 16:9 or 4:3, up to 165 fps on the US version (120 on the European one), Direct3D 11, 12 or Vulkan, FXAA and SMAA, replacement textures, controller and keyboard remapping, and a launcher that checks your disc, backs up saves and updates itself. Known issues include a rare freeze on a loading screen and slightly misaligned track markers in 16:9. The README says the port was made almost entirely with Claude Code. The source holds no game files; the release programs contain the game's code translated for PC, and everything else comes from your disc.

Cartoon Network Racing (PS2) → Windows · by TekRantGaming · 2026-10-30

You need: A disc image from your own PS2 copy of Cartoon Network Racing (USA SLUS_214.38 v1.01 or Europe SLES_543.06), and Windows 10/11 64-bit. Windows may warn about an unknown publisher.

How to play Cartoon Network Racing on PC

  1. Download the Windows x64 zip from the latest release and unzip it anywhere.
  2. Run cnr_launcher.exe, choose your region and point it at your own disc image so it can verify and set up the game.
  3. Press Play; hold Back and Start (or Esc) to return to the launcher.

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🛒 Cartoon Network Racing (PS2) · Amazon 🎮 Play it on a handheld PC · Amazon

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